XYZ3
Make a move
The proof / Come closer

Less explaining.
More experiencing.

Play with the details. That's where the work lives.

01 / Alban / Gameplay engineering

Good combat.
No guesswork.

The engineer behind it +
Original block character action concept
XYZ / MOTION LABIdle
THE WAYFARER
100 / 100
Interactive studio concept · drag to orbit
X

Press it.
Feel the response.

Combat, abilities, NPCs and networking. Alban builds the systems that let the action happen.

LuauServer authorityMultiplayer

Browser interaction concept. Production credits are Alban's individual contributions.

Elemental DungeonCharacter abilities
KaizenGameplay & combat
Project: MugetsuGameplay programming
NBA: HeroesGameplay programming · NBA licensed title
Official Avatar BattlegroundsGameplay programming · Paramount licensed title
02 / Gjigant / Digital design

Every world
needs a signature.

Enter the full collection +
Colorful original game design concept
GAME UI / ART DIRECTION

Make the next
click count.

Explore the interactive collection +
Try a little personality
PLAYER ONELV. 24
840 / 1,000
READY FOR ONE MORE ROUND.
Go deeper into the collection +
03 / Taulant / Animation

Weight. Timing.
A little attitude.

Meet the motion side +
Original block knight action artwork
Character action / Studio concept

Still is
only the start.

Put the character in motion +
Beyond the game

Real businesses.
Full character.

Gjigant's full portfolio +
Your idea. Our next obsession.

Let's make
something move.

A game. A product. A world with your name on it.