Less explaining.
More experiencing.
Play with the details. That's where the work lives.
01 / Alban / Gameplay engineeringGood combat.
The engineer behind it +Good combat.
No guesswork.

XYZ / MOTION LABIdle
THE WAYFARER
Interactive studio concept · drag to orbit100 / 100
XPress it.
Press it.
Feel the response.
Combat, abilities, NPCs and networking. Alban builds the systems that let the action happen.
Browser interaction concept. Production credits are Alban's individual contributions.
Elemental DungeonCharacter abilities
KaizenGameplay & combat
Project: MugetsuGameplay programming
NBA: HeroesGameplay programming · NBA licensed title
Official Avatar BattlegroundsGameplay programming · Paramount licensed title
02 / Gjigant / Digital designEvery world
Enter the full collection +Every world
needs a signature.

GAME UI / ART DIRECTIONMake the next
Explore the interactive collection +
Make the next
click count.
Explore the interactive collection +Try a little personalityGo deeper into the collection +
PLAYER ONELV. 24
840 / 1,000
READY FOR ONE MORE ROUND.03 / Taulant / AnimationWeight. Timing.
Meet the motion side +Weight. Timing.
A little attitude.

Character action / Studio conceptStill is
Still is
only the start.
Beyond the gameReal businesses.
Gjigant's full portfolio +Real businesses.
Full character.
Let's make
something move.
A game. A product. A world with your name on it.


