Elemental Dungeon
Character abilities

Combat. Abilities. Networking.
The invisible work behind a great next move.

Alban designs combat frameworks from the ground up: movement, abilities, hit detection, NPC behavior and client-server replication.
Interactive browser concept, created for the studio. Credits below describe Alban's production experience.
Build something playable +Character abilities
Gameplay & combat
Gameplay programming
Gameplay programming · NBA licensed title
Gameplay programming · Paramount licensed title
Sole gameplay programmer
Server-authoritative combat, NPC AI & combat UI
Live networking & lag resolution
Character customization & slot selection
Project names identify individual contributions, not XYZ ownership or endorsement by the respective studios or licensors.
Modular systems, reusable APIs and maintainable Luau. Rojo, Wally, Git and production debugging.
Server authority, prediction, replication and latency compensation.
DataStores, ProfileStore / ProfileService, MemoryStore and session management.
Project records report 2,036 passing comparison cases and roughly 74–90% smaller serialized payloads in standard cases. These are synthetic project results, not independent live performance measurements.
A game. A product. A world with your name on it.