XYZ³ / GIANT STUDIO / GAME UI & ART DIRECTION
Build a world.
Give it a soul.
Original interfaces for dungeon adventures,
anime worlds and the games you haven’t made yet.
SELECTED SIGNATURE WORK
Not just an interface.
An identity for your game.
Four original art directions. Sixteen interactive systems.
Explore a collection, play with the details, then make it yours.
MOTION / THE FEELING BETWEEN FRAMES
Make the next click
worth looking forward to.
Impact, anticipation, reward.
Three very different ways to make a moment land.
01 / VITAL SIGNS
Same purpose.
Entirely different personalities.
Three more health bars. Three more directions.
Explore the details, then make a design your own.
02 / THE ART OF IMPACT
You should
feel every hit.
A bouncy pop. A sharp critical. A quiet number.
Motion is part of the design, too.
04 / THE SUPPORTING CAST
Every detail.
Part of your world.
Inventory, abilities, progression and conversations.
A range of concepts, each with its own design language.
05 / IN CONTEXT
Off the moodboard.
Into the world.
See how different interfaces sit inside a game.
Illustrated concept environments with live UI overlays.
YOUR WORLD DOESN’T COME FROM A TEMPLATE.
Neither should
your interface.
Start with a concept. Change the color, scale and motion.
Build a brief with the pieces you love.